DihWheel

Balance the wheel. Ride the edge. Don’t fall.

DihWheel is a fast, arcade-style 2D platformer built around momentum, precision, and constant risk. You control a two-sided skate wheel rolling along narrow trails suspended over a deadly void.

One mistake, one bad jump, one slip off the edge — and it’s over. Instant restart. One more run.

How to Play

  • A / D — Roll left and right.
  • Space — Jump to clear gaps and hazards.
  • Slide and balance carefully along narrow trails.
  • Falling off the edge means instant failure.

The Core Loop

Each level challenges you to maintain speed and control while navigating increasingly dangerous paths. Trails get thinner, gaps get wider, and momentum becomes harder to manage.

Success comes from rhythm, timing, and knowing when to commit — or when to slow down before the cliff takes you.

Game Structure

  • 9 handcrafted levels, each introducing new risk patterns.
  • Short, replayable runs designed for arcade-style sessions.
  • High score tracking encourages mastery and optimization.
  • Fail fast, restart instantly.

Core Features

Arcade Platformer Momentum-Based Movement Instant Restart High Score Chasing WebGL • Keyboard

Why This Fits the Jam

DihWheel was built specifically for a game jam centered on “One More Run” and “Don’t Fall Off a Cliff.” Falling is immediate, visible, and unforgiving — the edge is always there.

⚠️ The cliff is the core mechanic, not decoration
🔁 Fast restarts fuel “just one more try”
🎮 Designed to feel great on an arcade cabinet

Arcade-First Design

Runs are short, readable, and exciting to watch. Controls are simple, failure is obvious, and the tension is immediate. It’s built to be understood in seconds — and mastered over many runs.

Platform

  • WebGL — play instantly in the browser
  • Keyboard input (A / D / Space)

Parting Notes

Stay centered. Control your speed. Respect the edge. Because the wheel never stops — and the cliff never forgives.

Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorDumbAssProduction
Made withUnity